About Me

Junbo Zhao [junbo.zhao.0821@gmail.com]

Bachelor of Science in Computer Science, with a Minor in Mathematics at Purdue University; Master Candidate in Computer Engineering, University of Virginia.

I am a game developer with a background in software development and independent game creation. I have experience releasing games and am currently developing an independent game based on my own IP. I have volunteered at P1 Games and have contributed to scriptwriting and RPG game development for both companies and individuals.

While my primary focus is game development, I also possess interdisciplinary skills in storytelling and character development, having published a long-form novel on Qidian. Additionally, I have experience in basic character concept and art design, having studied under Zeen Chin, a renowned Malaysian artist, and calligraphy design specializing in cursive script, under the guidance of Li Zhengshi.

Projects

Independent Game:

I am the lead developer of heavenly realm battle chess game: https://heavenlyrealmstudios.wordpress.com/. The open source demo can be seen at Unity Demo Page, or below:

//In C# and Unity Canvas

Independent Game:

My personal project named Wumingshi, earlier version demo can also be checked at Unity Demo Page, this will be a shared-turn-based battlefield simulation game, due to more frequent offline playtesting, the demo has not been updated for a long time, since it will need a upgrade once I settle down the details. But in this game, story progression and character development also play a significant role: Art Concept & Background Story.

All aspects of the design in this project have been solely created by me.

//In C# and Unity Canvas

Paid Project (RPG Game):

I was commissioned by a private organization to remake the custom Starcraft II campaign Before the Dawn as a commercial product. The project included a full RPG development process, with character mods and animations provided by the organization. My responsibilities encompassed the overall mission flow framework, basic map design, upgrade and purchase systems, and the creation of 21 heroes. (SC2 Editor)

Android API development:

During the pandemic, I developed an Android mobile API to track online activities and events for schools. The software distinguished and reminded users of events through an elegantly designed UI and allowed quick event addition and batch management using simple gesture controls. The source files were lost due to the passage of time, but the testing and development process was preserved. (Javascript and kotlin)

Other Projects:

I have participated in the development of scripts for rapid classification of national enterprise bidding documents based on databases, as well as other simple development projects. I have a solid understanding of the workflow, strong teamwork skills, and the ability to quickly adapt to unfamiliar development software. Additionally, I am proficient in AI-assisted programming, if needed, I can obtain a recommendation from my supervisor at my previous internship company..

Machine Learning in Scholar Projects:

I have participated in data analysis for DTN research in the CPE department, where I was responsible for writing ML algorithm analyses on experimental data and contributing to field studies. Experimental results and research articles are attached below: